How To Win DraftKings DFS: Alex Baker's Playbook
July 16, 2026
How To Win DraftKings DFS: Alex Baker's Playbook
If you want to know how to win DraftKings DFS, it pays to learn from one of the game's most accomplished players: Alex "Awesemo" Baker, a DraftKings Milly Maker winner who spent years ranked as the No. 1 DFS player in the world before stepping back from the daily grind to focus on the business. (His old handle, Awesemo, was also the company's original name, since rebranded to Stokastic.) When he sat down on High Stakes with host Neil Orfield to break down how he attacks a slate, the surprising part was how little of it is grinding. The real answer is a handful of repeatable edges that most players ignore, and the one we keep coming back to is something you can only do after your lineups lock.
Watch The Video
Here is the full conversation with Alex Baker that this breakdown is built on. It is worth playing while you read, because he explains the reasoning behind each edge in his own words.
You Don't Need To Grind 80 Hours A Week
There's a myth in DFS that the winners are all building their own projections 80 hours a week. A few elite players genuinely do. Most don't, and Alex is candid that he cut back himself: playing every NBA slate while running a company wasn't sustainable, so he leaned on process instead of raw hours. What top players actually do, the way he described his own routine, is aggregate information, leaning on projections and the daily strategy shows so they aren't scouring the internet for every injury note and price change.
That reframes the first step to getting serious. Instead of out-modeling the market from scratch, get tools that handle the projection heavy-lifting, then spend your energy where your edge actually lives: the strategy and the reads. In Alex's framing, good projections do the grunt work so you can judge whether a lineup makes sense, and that combination of tools plus your own feel for the sport is the real head start, not an 80-hour week. That maps cleanly to Stokastic today, and it's the setup we'd start a new player on: the DFS Sims build and grade lineups so you're not hand-projecting every player, and the free DFS Player Compare tool helps you settle a head-to-head call between two options.
Everything below is a specific place to apply that combination.
NBA Late Swap: The Edge You Get After Lock
One NBA edge Alex walked through in detail is late swap: changing players in later games after news breaks post-lock. On the show it came up as one of the biggest edges in the sport, and it's easy to see why. Rotations shift on a single "questionable" tag, and a star sitting out can turn a bench player into the best value on the slate.
The mechanical key is optionality. Alex's rule of thumb: you need at least three roster spots in later games to actually take advantage of late news. If only one of your players is in a late game, you can react to one situation. Reserve three or more, and almost every lineup has a lever to pull once the news lands.
There are two ways to engineer that, and Alex uses them together:
- Force Exposure To The Late Slate. Build so a minimum number of your roster spots come from the late games. That locks in the swappable slots instead of leaving them to chance.
- Prioritize Late-Game Players. All else equal, a player in a later game is more valuable than an identical player who's already locked, as long as you have the roster spots to swap, because you can react if the news changes. Weighting your build toward those spots is the second lever.
That tracks with Alex's approach, which pairs both levers together. Stokastic's Sims carry the same idea into an automated build, and the Late Swap tool helps you re-optimize your open slots as the board changes, which is exactly the moment this edge pays off. For a broader late-swap primer, our MLB late swap guide walks through the mechanics, and the same principles carry to the NBA.
One honest caveat, which Neil and Alex talked through on the show: late swap has an opportunity cost. When you prioritize late-game players for the optionality, you're sometimes passing on a stronger early-game play. If the early guy would have scored more and the news never breaks your way, the "edge" costs you points. This is where your read on how important a given piece of news is does the real work, and it's why the tools alone aren't the whole answer.
How To Play Questionable Players
Questionable tags are one of the biggest reasons late swap matters, so this is the next question: how do you treat a player listed as questionable?
Start with the base rate. A questionable player historically suits up about half the time, so assuming he plays is a defensible default, and it's the one Stokastic's projections use. Alex's reasoning was less about edge and more about protecting the users: if a player you don't have gets ruled out, you might never notice and can't react. Projecting questionable players as active keeps everyone, at every skill level, from walking into a slate with a broken lineup they didn't know was broken.
As a more experienced player, you can be sharper than the default:
- Build For Both Worlds. One clean approach is to make a chunk of your lineups assuming the star plays and another chunk assuming he sits, so a ruling in either direction leaves you with live rosters.
- Or Lean On The Swap. If you've reserved your three-plus late-game spots, you can play the likely case and let late swap clean up the exceptions.
Either way, the questionable tag isn't noise to ignore. It's the exact uncertainty the late-swap edge is built to exploit.
Boom, Bust, And Why Two "Equal" Players Aren't
Here's a scenario that trips up newer players: two guys have nearly the same salary and nearly the same projection, yet one has roughly double the boom probability of the other. How is that possible if the projections match?
The answer is volatility, and it usually comes down to how many fantasy points a player scores per minute on the floor. Alex's example was JaVale McGee, a "fantasy point per minute plus" big whose ceiling is enormous even in limited minutes, because when he's on the court he produces in bursts. Contrast that with a low-usage role player who can log 30 minutes and barely score. Same projected total, very different standard deviation.
| Player Type | Minutes | Projected FP | Ceiling |
|---|---|---|---|
| High-Rate Big (JaVale McGee Type) | ~15 | Similar | Huge |
| Low-Usage Role Player | ~30 | Similar | Modest |
The row that matters is the top one. In a large-field GPP where only the ceiling outcomes cash, the 15-minute high-rate player is the more valuable of two "equal" projections, because these contests pay off the top end, not the average. Understanding that, a strong tournament tool models each player's full distribution rather than a single number, which is exactly what the Sims do.
Scoring bonuses are a separate piece of the same projection math. As Alex explained it, DraftKings awards a bonus for a double-double, so the example he gave, a player projected for 9.9 points and 10 rebounds, is worth a little more than his raw line suggests. Rather than guess, the projection estimates the probability he clears both thresholds, somewhere in the 25% to 50% range for a line like that, and adds that share of the bonus. Small edges, but they compound across a full slate of tournament lineups.
Reading The Market: Where Your Projection Beats The Field
So how do you know when your read is actually an edge and not just a hunch? Alex uses the betting market as the anchor. Player props are effectively the market's projection for a player, and the further your number sits from that consensus, the more confident you need to be in the data behind it.
The failure mode is over-leverage. When you're heavy on a player because your projection and your ownership read both love him, being wrong hurts twice, so Alex spends his time on the spots where the model deviates from the market, making sure the recommendation is right before piling on.
The counterweight is knowing when disciplined is too disciplined. Neil raised Philip Lindsay as a case in point: he signed with the Dolphins, got zero carries and zero fantasy points in his first game, and was projected accordingly for near-nothing the next week at around 1% ownership. Then he got 13 carries. He did nothing with them, so it didn't burn anyone, but the point stands. A projection anchored to the market stays conservative on a player like that, and Alex's answer was that when he genuinely believes an under-projected player is worth playing, he wants his projection team to take another look and get that player into the recommendations. The skill is telling a real read apart from wishful thinking, and only deviating when you can defend it.
Building A Winning GPP Lineup: Projection Plus Ownership
Pull the last three sections together and you get the shape of a winning tournament lineup: a combination of strong projection and favorable ownership. Neither alone is enough. A chalk-heavy lineup can project great and still be too owned to win; a contrarian lineup can be uniquely owned and simply not good enough to cash.
Alex gave concrete numbers for the NBA: you want to be in the top ~20% of lineups by projection, but only need to beat about 30% of the field on ownership. The NBA is stable enough that projection carries most of the weight and you don't have to get exotic to differentiate. He noted the balance shifts in more volatile sports, where being contrarian on ownership earns more, though he didn't put a number on those.
Alex leaned on lineup feedback that scored a build on exactly these two axes, its projection and its ownership versus the field. Stokastic's Sims give you that same read today, grading your build on both so you can dial in the mix instead of guessing.
Want to put these edges on autopilot? The Stokastic Sims build and grade your lineups, model each player's ceiling, and handle late swap so you can react to news after lock. New users can try the DFS Sims free, and code DKDFS10 takes 10% off your first month of Stokastic+: start here.
The Tools To Start With
If you're just getting serious, you don't need the full suite on day one. Alex's advice was to jump-start with tools that remove the projection grunt work, watch for the free options, and let a budget setup carry you early. Here's how we'd map that to Stokastic today:
- Free projections and Player Compare. Start with the free projections and DFS Player Compare to settle head-to-head calls without building anything yourself.
- The Sims. When you want lineups built, graded, and stress-tested for ceiling and ownership, the Sims do it. A free trial is the low-cost way in.
- Your own read on top. The tools are the jump-start; your feel for the sport is the multiplier, exactly the combination Alex described. See our guides on managing DFS lineups and using the Sims for cash games, plus the DFS dictionary if any term here is new.
Frequently Asked Questions
What is the single biggest edge in DraftKings DFS? On High Stakes, late swap came up as one of the biggest, especially in the NBA. Reserving at least three roster spots in later games lets you react to post-lock news that turns bench players into the slate's best values.
How do you handle a questionable player in DFS? Assume he plays, since questionable players suit up about half the time. More experienced players either build separate lineups for the "in" and "out" scenarios or reserve late-swap spots to react once the ruling is official.
Do you really need to grind 80 hours a week to win? No. A few elite players build everything themselves, but most winners aggregate information through projections and strategy shows, then apply their own reads. Alex cut his own schedule back and leaned on process instead of raw hours.
How much does ownership matter versus projection? Both matter, and the balance shifts by sport. In the NBA, Alex targets a top-20% projection but only needs to beat roughly 30% of the field on ownership. Higher-variance sports reward leaning more contrarian.
Summary: The Winning DraftKings DFS Approach
The through-line in everything Alex Baker described isn't effort, it's leverage: point sharp tools at the projection work so your energy goes where the edge actually is. That's why his biggest single move, NBA late swap, is available to a part-time player with three well-placed roster spots as readily as to a full-time grinder. Get the projections off your plate, reserve your optionality, and spend your time on the reads only you can make. That's the version of how to win DraftKings DFS that holds up long after any one slate.
New to Stokastic? The DFS Sims build and grade your lineups, model each player's ceiling, and handle late swap the moment news breaks, the exact edges above, done for you. Try the Sims free, and use code DKDFS10 for 10% off your first month of Stokastic+: get started.
Built from Alex Baker's appearance on Stokastic's High Stakes (Ep. 1) with host Neil Orfield. Watch the full video.
